Adding general overhauls, autobuild script and structuring

This commit is contained in:
🐙PiperYxzzy
2023-04-23 18:11:27 +02:00
parent 98138d0a21
commit 17665d538e
8 changed files with 545 additions and 237 deletions

22
build.sh Executable file
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@@ -0,0 +1,22 @@
#! /bin/bash
# Setup tmp folder
mkdir tmp
# Compile files & card items (incl. any args)
cp template/cards.tex tmp/cards.tex
go run main.go "$@" >> tmp/cards.tex
echo "\end{document}" >> tmp/cards.tex
# Compile!
pdflatex tmp/cards.tex
mv cards.pdf latest.pdf
if [ "$1" == "-snap" ]; then
cp tmp/cards.tex "snapshot/$(date +"%Y%m%d-%Hh%M").tex"
fi
rm cards.aux cards.log
rm tmp/*
rmdir tmp

BIN
latest.pdf Normal file

Binary file not shown.

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@@ -47,6 +47,7 @@ type Final struct {
func main() {
var lang = flag.String("lang", "en", "Language strings to use in the output")
var version = flag.String("printvers", "", "Specific version to print out")
flag.Bool("snap", false, "")
flag.Parse()
@@ -199,4 +200,5 @@ func main() {
if err := dec.Decode(&missions); err != nil {
panic(err)
}
}

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@@ -172,7 +172,7 @@
}
% Actions
\newcommand{\action}[4]{ % Name, Description, Instant?, Persistent?
\newcommand{\action}[6]{ % Name, Description, Instant?, Persistent?, Intro V, Updated V
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin);
@@ -276,6 +276,8 @@
\playercard{8}
\end{document}
% SIGILS
\sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC}
\sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC}
@@ -289,251 +291,253 @@
\sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR}
\sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR}
\sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR}
\sigil{CHURCH OF THE UNDYING ROSE}{Love heals all wounds, but we cause some of them.}{CotUR}
\sigil{CHURCH OF THE UNDYING ROSE}{Love heals all wounds, but we cause some of them.}{CotUR}
\sigil{CHURCH OF THE UNDYING ROSE}{Love heals all wounds, but we cause some of them.}{CotUR}
\sigil{CHURCH OF THE UNDYING ROSE}{Love heals all wounds, but we cause some of them.}{CotUR}
\sigil{CHURCH OF THE UNDYING ROSE}{Love heals all wounds, but we cause some of them.}{CotUR}
\sigil{CHURCH OF THE UNDYING ROSE}{Love heals all wounds, but we cause some of them.}{CotUR}
\sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We caused some of them.}{CotUR}
\sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We caused some of them.}{CotUR}
\sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We caused some of them.}{CotUR}
\sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We caused some of them.}{CotUR}
\sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We caused some of them.}{CotUR}
\sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We caused some of them.}{CotUR}
\sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS}
\sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS}
\sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS}
\sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS}
\sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS}
\sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS}
\sigil{YE BROTHERS JOYOUS}{Happiness, or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness, or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness, or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness, or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness, or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness, or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ}
\sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ}
% ACTIONS
\action{NIL}{All players must immediately play a \stn{} card.}{}{}
\action{NIL}{All players must immediately play a \stn{} card.}{}{}
\action{CURIOSITY}{All players holding at least one \btr{} must raise their hands. You may swap any held \stn{} of yours for a \btr{} of their choice.}{}{}
\action{CURIOSITY}{All players holding at least one \btr{} must raise their hands. You may swap any held \stn{} of yours for a \btr{} of their choice.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}
\action{MISERY}{All other players discard 2 \act{} cards. If \textbf{Joy} is in play, double this effect.}{}{true}
\action{MISERY}{All other players discard 2 \act{} cards. If \textbf{Joy} is in play, double this effect.}{}{true}
\action{JOY}{You may play 2 \act{} cards immediately. If \textbf{Misery} has been played this round, you may play 3 \act{} cards immediately instead.}{}{true}
\action{JOY}{You may play 2 \act{} cards immediately. If \textbf{Misery} has been played this round, you may play 3 \act{} cards immediately instead.}{}{true}
\action{IMPLOSION}{Cancel the effects of another player's \act{}.}{At any point while a player is playing an \act{}.}{}
\action{IMPLOSION}{Cancel the effects of another player's \act{}.}{At any point while a player is playing an \act{}.}{}
\action{IMPLOSION}{Cancel the effects of another player's \act{}.}{At any point while a player is playing an \act{}.}{}
\action{THAT WHICH is UNSEEN}{You may look at the \act{} draw deck. You may order it or shuffle it in any way you wish before putting it back.}{}{}
\action{THAT WHICH is UNSEEN}{You may look at the \act{} draw deck. You may order it or shuffle it in any way you wish before putting it back.}{}{}
\action{PARANOIA}{All players holding at least one \brg{} must raise their hands. You may swap any held \stn{} of yours with a \brg{} of their choice.}{}{}
\action{PARANOIA}{All players holding at least one \brg{} must raise their hands. You may swap any held \stn{} of yours with a \brg{} of their choice.}{}{}
\action{DUPLICITY}{You may swap two of your played \stn{} cards.}{}{}
\action{DUPLICITY}{You may swap two of your played \stn{} cards.}{}{}
\action{BURNING TRUTH}{Choose any player who must reveal their held \stn{} cards to everyone, then give that player this \textbf{Burning Truth} card instead of discarding it.}{}{}
\action{LANDMINE}{Negate that effect. The player must also discard all their \act{} cards.}{If a player tries to take or swap any of your held cards.}{}
\action{LANDMINE}{Negate that effect. The player must also discard all their \act{} cards.}{If a player tries to take or swap any of your held cards.}{}
\action{TOXIC SHOCK}{All other players must discard \act{} cards until they have one fewer than you.}{}{}
\action{TOXIC SHOCK}{All other players must discard \act{} cards until they have one fewer than you.}{}{}
\action{SUBTERFUGE}{You may look at the played \stn{} cards of any one other player.}{}{}
\action{SUBTERFUGE}{You may look at the played \stn{} cards of any one other player.}{}{}
\action{FAMINE}{While this card is in effect, no \act{} cards may be drawn.}{}{true}
\action{FAMINE}{While this card is in effect, no \act{} cards may be drawn.}{}{true}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}
\action{AMNESIA}{Remove all persistent \act{} cards from play.}{}{}
\action{AMNESIA}{Remove all persistent \act{} cards from play.}{}{}
\action{HONESTY}{You may turn any of your own played \stn{} cards face-up.}{}{}
\action{HONESTY}{You may turn any of your own played \stn{} cards face-up.}{}{}
\action{FEAR}{No effect. While you hold this card, you may not play any other \act{} cards.}{}{}
\action{FEAR}{No effect. While you hold this card, you may not play any other \act{} cards.}{}{}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}
\action{TITHES}{All players must give you one of their \act{} cards, of their choosing.}{}{}
\action{TITHES}{All players must give you one of their \act{} cards, of their choosing.}{}{}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}
\action{TURNABOUT is FAIR PLAY}{You may pick the card up and play it yourself immediately afterwards.}{If an \act{} allows a player to take cards from your hand}{}
\action{TURNABOUT is FAIR PLAY}{You may pick the card up and play it yourself immediately afterwards.}{If an \act{} allows a player to take cards from your hand}{}
\action{SUCKER PUNCH}{Flip their \stn{} over and reveal it. If it is \brg{}, gain 1 \pnt{}. If it is \btr{}, take 2 \pnts{} from the player.}{When a player plays a \stn{} against you}{}
\action{SUCKER PUNCH}{Flip their \stn{} over and reveal it. If it is \brg{}, gain 1 \pnt{}. If it is \btr{}, take 2 \pnts{} from the player.}{When a player plays a \stn{} against you}{}
\action{SIDESWIPE}{You may replay this \act{} against a different player afterwards.}{When you play an \act{} that targets another player}{}
\action{SIDESWIPE}{You may replay this \act{} against a different player afterwards.}{When you play an \act{} that targets another player}{}
\action{SIDESTEP}{Deflect the effect of this \act{} to the player to your left.}{When an \act{} targets you}{}
\action{SIDESTEP}{Deflect the effect of this \act{} to the player to your left.}{When an \act{} targets you}{}
\action{CLIQUERY}{Gain 1 \pnt{}. All members of the \textbf{Queer Throatslitting Collective}, except yourself, must reveal themselves.}{}{}
\action{TATTLETALE}{Gain 1 \pnt{}. All members of the \textbf{League of Inordinate Reprobates}, except yourself, must reveal themselves.}{}{}
\action{BOTANICAL ARSON}{Gain 1 \pnt{}. All members of the \textbf{Church of the Undying Rose}, except yourself, must reveal themselves.}{}{}
\action{CYCLE of REVENGE}{Gain 1 \pnt{}. All members of the \textbf{Vengeful Sacrificium}, except yourself, must reveal themselves.}{}{}
\action{VICIOUSNESS}{Gain 1 \pnt{}. All members of \textbf{Ye Brothers Merry}, except yourself, must reveal themselves.}{}{}
\action{ALLEGATIONS}{You may accuse another player of being a member of any group. If you are correct, they must reveal themselves and give you 2 \pnts{}.}{}{}
\action{ALLEGATIONS}{You may accuse another player of being a member of any group. If you are correct, they must reveal themselves and give you 2 \pnts{}.}{}{}
\action{OPPORTUNISM}{Take 2 \pnts{} from that player.}{When a player is forced to reveal a card or their alliance}{}
\action{OPPORTUNISM}{Take 2 \pnts{} from that player.}{When a player is forced to reveal a card or their alliance}{}
\action{SAVOIR FAIRE}{Take that \act{} for yourself, and draw another \act{}.}{When a player draws an \act{}}{}
\action{SAVOIR FAIRE}{Take that \act{} for yourself, and draw another \act{}.}{When a player draws an \act{}}{}
\action{LOADSHEDDING}{While this card is in effect, any effect that allows or forces a player to reveal a card is negated.}{}{true}
\action{LOADSHEDDING}{While this card is in effect, any effect that allows or forces a player to reveal a card is negated.}{}{true}
\action{UNEXPECTED SURGE}{Remove \textbf{Loadshedding} from play. The players with the most \act{} cards lose 2 \pnts{}.}{}{}
\action{UNEXPECTED SURGE}{Remove \textbf{Loadshedding} from play. The players with the most \act{} cards lose 2 \pnts{}.}{}{}
\action{RALLYING CRY}{Reveal one of your alliances. Other players in this alliance may also reveal themselves. Each of you receives 1 \pnt{} per revealed player.}{}{}
\action{SOLE SURVIVOR}{Choose a player, who must reveal their alliance. All other members of this alliance must reveal themselves and lose 1 \pnt{}.}{}{}
\action{POISON PILL}{You must reveal 4 of your held \act{} cards.}{If this card gets passed to you by another player, you \textbf{must} play it}{}
\action{POISON PILL}{You must reveal 4 of your held \act{} cards.}{If this card gets passed to you by another player, you \textbf{must} play it}{}
\action{NIL}{All players must immediately play a \stn{} card.}{}{}{0.1.0}{0.1.0}
\action{NIL}{All players must immediately play a \stn{} card.}{}{}{0.1.0}{0.1.0}
\action{CURIOSITY}{All players holding at least one \btr{} must raise their hands. You may swap any held \stn{} of yours for a \btr{} of their choice.}{}{}{0.1.0}{0.1.0}
\action{CURIOSITY}{All players holding at least one \btr{} must raise their hands. You may swap any held \stn{} of yours for a \btr{} of their choice.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{MISERY}{All other players discard 2 \act{} cards. If \textbf{Joy} is in play, double this effect.}{}{true}{0.1.0}{0.1.0}
\action{MISERY}{All other players discard 2 \act{} cards. If \textbf{Joy} is in play, double this effect.}{}{true}{0.1.0}{0.1.0}
\action{JOY}{You may play 2 \act{} cards immediately. If \textbf{Misery} has been played this round, you may play 3 \act{} cards immediately instead.}{}{true}{0.1.0}{0.1.1}
\action{JOY}{You may play 2 \act{} cards immediately. If \textbf{Misery} has been played this round, you may play 3 \act{} cards immediately instead.}{}{true}{0.1.0}{0.1.1}
\action{IMPLOSION}{Cancel the effects of that \act{}.}{At any point while a player is playing an \act{}.}{}{0.1.0}{0.1.1}
\action{IMPLOSION}{Cancel the effects of that \act{}.}{At any point while a player is playing an \act{}.}{}{0.1.0}{0.1.1}
\action{IMPLOSION}{Cancel the effects of that \act{}.}{At any point while a player is playing an \act{}.}{}{0.1.0}{0.1.1}
\action{THAT WHICH is UNSEEN}{For the next 30 seconds, you may look at the \act{} draw deck, and order it or shuffle it in any way you wish before putting it back.}{}{}{0.1.0}{0.1.1}
\action{THAT WHICH is UNSEEN}{For the next 30 seconds, you may look at the \act{} draw deck, and order it or shuffle it in any way you wish before putting it back.}{}{}{0.1.0}{0.1.1}
\action{PARANOIA}{All players holding at least one \brg{} must raise their hands. You may swap any held \stn{} of yours with a \brg{} of their choice.}{}{}{0.1.0}{0.1.0}
\action{PARANOIA}{All players holding at least one \brg{} must raise their hands. You may swap any held \stn{} of yours with a \brg{} of their choice.}{}{}{0.1.0}{0.1.0}
\action{DUPLICITY}{You may swap two of your played \stn{} cards.}{}{}{0.1.0}{0.1.0}
\action{DUPLICITY}{You may swap two of your played \stn{} cards.}{}{}{0.1.0}{0.1.0}
\action{BURNING TRUTH}{Choose any player who must reveal their held \stn{} cards to everyone, then give that player this \textbf{Burning Truth} card instead of discarding it.}{}{}{0.1.0}{0.1.0}
\action{LANDMINE}{Negate that effect. The player must also discard all their \act{} cards.}{If a player tries to take or swap any of your held cards.}{}{0.1.0}{0.1.0}
\action{LANDMINE}{Negate that effect. The player must also discard all their \act{} cards.}{If a player tries to take or swap any of your held cards.}{}{0.1.0}{0.1.0}
\action{TOXIC SHOCK}{All other players must discard \act{} cards until they have one fewer than you.}{}{}{0.1.0}{0.1.1}
\action{TOXIC SHOCK}{All other players must discard \act{} cards until they have one fewer than you.}{}{}{0.1.0}{0.1.1}
\action{SUBTERFUGE}{You may look at the played \stn{} cards of any one other player.}{}{}{0.1.0}{0.1.0}
\action{SUBTERFUGE}{You may look at the played \stn{} cards of any one other player.}{}{}{0.1.0}{0.1.0}
\action{FAMINE}{While this card is in effect, no \act{} cards may be drawn.}{}{true}{0.1.0}{0.1.0}
\action{FAMINE}{While this card is in effect, no \act{} cards may be drawn.}{}{true}{0.1.0}{0.1.0}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}{0.1.0}{0.1.0}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}{0.1.0}{0.1.0}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}{0.1.0}{0.1.0}
\action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{}{0.1.0}{0.1.0}
\action{AMNESIA}{Remove all persistent \act{} cards from play.}{}{}{0.1.0}{0.1.0}
\action{AMNESIA}{Remove all persistent \act{} cards from play.}{}{}{0.1.0}{0.1.0}
\action{HONESTY}{You may turn any of your own played \stn{} cards face-up.}{}{}{0.1.0}{0.1.0}
\action{HONESTY}{You may turn any of your own played \stn{} cards face-up.}{}{}{0.1.0}{0.1.0}
\action{FEAR}{No effect. While you hold this card, you may not play any other \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{FEAR}{No effect. While you hold this card, you may not play any other \act{} cards.}{}{}{0.1.0}{0.1.0}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{TITHES}{All players must give you one of their \act{} cards, of their choosing.}{}{}{0.1.0}{0.1.0}
\action{TITHES}{All players must give you one of their \act{} cards, of their choosing.}{}{}{0.1.0}{0.1.0}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}{0.1.0}{0.1.0}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}{0.1.0}{0.1.0}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}{0.1.0}{0.1.0}
\action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{}{0.1.0}{0.1.0}
\action{TURNABOUT is FAIR PLAY}{You may pick the card up and play it yourself immediately afterwards.}{If an \act{} allows a player to take cards from your hand}{}{0.1.0}{0.1.0}
\action{TURNABOUT is FAIR PLAY}{You may pick the card up and play it yourself immediately afterwards.}{If an \act{} allows a player to take cards from your hand}{}{0.1.0}{0.1.0}
\action{SUCKER PUNCH}{Flip their \stn{} over and reveal it. If it is \brg{}, gain 1 \pnt{}. If it is \btr{}, take 2 \pnts{} from the player.}{When a player plays a \stn{} against you}{}{0.1.0}{0.1.0}
\action{SUCKER PUNCH}{Flip their \stn{} over and reveal it. If it is \brg{}, gain 1 \pnt{}. If it is \btr{}, take 2 \pnts{} from the player.}{When a player plays a \stn{} against you}{}{0.1.0}{0.1.0}
\action{SIDESWIPE}{You may replay this \act{} against a different player afterwards.}{When you play an \act{} that targets another player}{}{0.1.1}{0.1.1}
\action{SIDESWIPE}{You may replay this \act{} against a different player afterwards.}{When you play an \act{} that targets another player}{}{0.1.1}{0.1.1}
\action{SIDESTEP}{Deflect the effect of this \act{} to the player to your left.}{When an \act{} targets you}{}{0.1.1}{0.1.1}
\action{SIDESTEP}{Deflect the effect of this \act{} to the player to your left.}{When an \act{} targets you}{}{0.1.1}{0.1.1}
\action{CLIQUERY}{Gain 1 \pnt{}. All members of the \textbf{Queer Throatslitting Collective}, except yourself, must reveal themselves.}{}{}{0.1.0}{0.1.1}
\action{TATTLETALE}{Gain 1 \pnt{}. All members of the \textbf{League of Inordinate Reprobates}, except yourself, must reveal themselves.}{}{}{0.1.0}{0.1.1}
\action{BOTANICAL ARSON}{Gain 1 \pnt{}. All members of the \textbf{Church of the Undying Rose}, except yourself, must reveal themselves.}{}{}{0.1.0}{0.1.1}
\action{CYCLE of REVENGE}{Gain 1 \pnt{}. All members of the \textbf{Vengeful Sacrificium}, except yourself, must reveal themselves.}{}{}{0.1.0}{0.1.1}
\action{VICIOUSNESS}{Gain 1 \pnt{}. All members of \textbf{Ye Brothers Merry}, except yourself, must reveal themselves.}{}{}{0.1.0}{0.1.1}
\action{ALLEGATIONS}{You may accuse another player of being a member of any group. If you are correct, they must reveal themselves and give you 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{OPPORTUNISM}{Take 2 \pnts{} from that player.}{When a player is forced to reveal a card or their alliance}{}{0.1.1}{0.1.1}
\action{OPPORTUNISM}{Take 2 \pnts{} from that player.}{When a player is forced to reveal a card or their alliance}{}{0.1.1}{0.1.1}
\action{SAVOIR FAIRE}{Take that \act{} for yourself, and draw another \act{}.}{When a player draws an \act{}}{}{0.1.0}{0.1.1}
\action{SAVOIR FAIRE}{Take that \act{} for yourself, and draw another \act{}.}{When a player draws an \act{}}{}{0.1.0}{0.1.1}
\action{LOADSHEDDING}{While this card is in effect, any effect that allows or forces a player to reveal a card is negated.}{}{true}{0.1.0}{0.1.1}
\action{LOADSHEDDING}{While this card is in effect, any effect that allows or forces a player to reveal a card is negated.}{}{true}{0.1.0}{0.1.1}
\action{UNEXPECTED SURGE}{Remove \textbf{Loadshedding} from play. The players with the most \act{} cards lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{UNEXPECTED SURGE}{Remove \textbf{Loadshedding} from play. The players with the most \act{} cards lose 2 \pnts{}.}{}{}{0.1.0}{0.1.0}
\action{RALLYING CRY}{Reveal one of your alliances. Other players in this alliance may also reveal themselves. Each of you receives 1 \pnt{} per revealed player.}{}{}{0.1.0}{0.1.0}
\action{SOLE SURVIVOR}{Choose a player, who must reveal their alliance. All other members of this alliance must reveal themselves and lose 1 \pnt{}.}{}{}{0.1.0}{0.1.1}
\action{POISON PILL}{You must reveal 4 of your held \act{} cards.}{If this card gets passed to you by another player, you \textbf{must} play it}{}{0.1.1}{0.1.1}
\action{POISON PILL}{You must reveal 4 of your held \act{} cards.}{If this card gets passed to you by another player, you \textbf{must} play it}{}{0.1.1}{0.1.1}
\action{PETTY CRUELTY}{Look at their \act{} cards and take any two.}{If another player says the word 'love'}{}{0.1.1}{0.1.1}
\action{PETTY CRUELTY}{Look at their \act{} cards and take any two.}{If another player says the word 'love'}{}{0.1.1}{0.1.1}
% STANCES
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}
\stance{SYMBIOSIS}{\brg{}: both players gain an additional 2 \pnt{}.}{BARGAIN}{3}{-1}
\stance{SYMBIOSIS}{\brg{}: both players gain an additional 2 \pnt{}.}{BARGAIN}{3}{-1}
\stance{EXCOMMUNICATION}{This card must be played face-up.}{BETRAYAL}{4}{0}
\stance{EXCOMMUNICATION}{This card must be played face-up.}{BETRAYAL}{4}{0}
\stance{QUID PRO QUO}{At any time once played, this card can be flipped face-up to negate a player's \act{}.}{BARGAIN}{3}{-1}
\stance{QUID PRO QUO}{At any time once played, this card can be flipped face-up to negate a player's \act{}.}{BARGAIN}{3}{-1}
\stance{ASSASSINATION}{\brg{}: the other player loses 2 additional \pnts{}.}{BETRAYAL}{1}{0}
\stance{ASSASSINATION}{\brg{}: the other player loses 2 additional \pnts{}.}{BETRAYAL}{1}{0}
\stance{FAIR DEAL}{This card must be played face-up.}{BARGAIN}{4}{-1}
\stance{FAIR DEAL}{This card must be played face-up.}{BARGAIN}{4}{-1}
\stance{COUP d'ETAT}{If played against the player with the most \pnts{} in the last round, they lose 2 additional \pnts{}.}{BETRAYAL}{2}{0}
\stance{COUP d'ETAT}{If played against the player with the most \pnts{} in the last round, they lose 2 additional \pnts{}.}{BETRAYAL}{2}{0}
\stance{CONTRACTUAL OBLIGATIONS}{\btr{}: the other player loses 3 \pnts{}.}{BARGAIN}{1}{1}
\stance{CONTRACTUAL OBLIGATIONS}{\btr{}: the other player loses 3 \pnts{}.}{BARGAIN}{1}{1}
\stance{A TRUE NAME, SPOKEN SOFTLY}{}{BETRAYAL}{1}{1}
\stance{A TRUE NAME, SPOKEN SOFTLY}{}{BETRAYAL}{1}{1}
\stance{PEACEKEEPING}{\btr{}: you may take all \act{} and \fin{} cards of the other player.}{BARGAIN}{3}{-1}
\stance{PEACEKEEPING}{\btr{}: you may take all \act{} and \fin{} cards of the other player.}{BARGAIN}{3}{-1}
\stance{\say{PEACEKEEPING}}{\brg{}: take all the \act{} cards of the other player.}{BETRAYAL}{2}{0}
\stance{\say{PEACEKEEPING}}{\brg{}: take all the \act{} cards of the other player.}{BETRAYAL}{2}{0}
\stance{CAMERADERIE}{}{BARGAIN}{4}{-2}
\stance{CAMERADERIE}{}{BARGAIN}{4}{-2}
\stance{BITTER TASTE}{The other player must also redraw all their \brg{} cards at the beginning of the next round.}{BETRAYAL}{2}{0}
\stance{BITTER TASTE}{The other player must also redraw all their \brg{} cards at the beginning of the next round.}{BETRAYAL}{2}{0}
\stance{LOVE-TACKLE}{If a player reveals this card during the game, it is flipped face-up, and they must give you all their \act{} cards.}{BARGAIN}{3}{-1}
\stance{LOVE-TACKLE}{If a player reveals this card during the game, it is flipped face-up, and they must give you all their \act{} cards.}{BARGAIN}{3}{-1}
\stance{THROWN to the LAMPREYS}{This card must be played face-up and cannot be moved or interacted with. The player this card is played against must immediately play 2 of their \stn{} cards.}{BETRAYAL}{0}{0}
\stance{THROWN to the LAMPREYS}{This card must be played face-up and cannot be moved or interacted with. The player this card is played against must immediately play 2 of their \stn{} cards.}{BETRAYAL}{0}{0}
\stance{QUISLING}{\brg{}: both players gain an additional 2 \pnts{}.}{BETRAYAL}{2}{0}
\stance{QUISLING}{\brg{}: both players gain an additional 2 \pnts{}.}{BETRAYAL}{2}{0}
\stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3}
\stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3}
\stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3}
\stance{ZERO SUM}{Completely negate the \pnts{} gained or lost by both players in this interaction.}{BETRAYAL}{0}{0}
\stance{ZERO SUM}{Completely negate the \pnts{} gained or lost by both players in this interaction.}{BETRAYAL}{0}{0}
\stance{SONNET}{If this is played \brgbtr{}, you may sing a song to avoid losing \pnts{}.}{BARGAIN}{3}{-1}
\stance{SONNET}{If this is played \brgbtr{}, you may sing a song to avoid losing \pnts{}.}{BARGAIN}{3}{-1}
\stance{HOSTILE TAKEOVER}{Gain 1 \pnt{} for every \brg{} you have played.}{BETRAYAL}{-1}{-1}
\stance{HOSTILE TAKEOVER}{Gain 1 \pnt{} for every \brg{} you have played.}{BETRAYAL}{-1}{-1}
\stance{the SUBLIME}{}{BARGAIN}{2}{0}
\stance{the SUBLIME}{}{BARGAIN}{2}{0}
\stance{NIHILISM}{}{BETRAYAL}{1}{1}
\stance{NIHILISM}{}{BETRAYAL}{1}{1}
\stance{GATEKEEPING}{\btr{}: The other player must reveal themselves if they are a member of the \textbf{Queer Throatslitting Collective}.}{BETRAYAL}{2}{0}
\stance{RATTED OUT}{\btrbrg{}: if either player is a member of the \textbf{League of Inordinate Reprobates}, they must reveal themselves. If both are members, \brg{} loses 3 extra points.}{BETRAYAL}{2}{0}
\stance{CORPSES for ROSES}{\btr{}: If you are a member of the \textbf{Church of the Undying Rose}, you may reveal yourself and gain 4 \pnts{}.}{BARGAIN}{3}{-1}
\stance{BLOOD PRICE}{The other player must reveal all their alliances. If they are in the \textbf{Vengeful Sacrificium}, you lose 2 \pnts{}.}{BETRAYAL}{3}{1}
\stance{JAUNTY TUNE}{If either player is a member of \textbf{Ye Brothers Merry}, they may reveal themselves and gain 1 \pnt{}.}{BARGAIN}{3}{-1}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BARGAIN}{}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BETRAYAL}{}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{SYMBIOSIS}{\brg{}: both players gain an additional 2 \pnt{}.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{SYMBIOSIS}{\brg{}: both players gain an additional 2 \pnt{}.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{EXCOMMUNICATION}{This card must be played face-up.}{BETRAYAL}{4}{0}{0.1.0}{0.1.0}
\stance{EXCOMMUNICATION}{This card must be played face-up.}{BETRAYAL}{4}{0}{0.1.0}{0.1.0}
\stance{QUID PRO QUO}{At any time once played, this card can be flipped face-up to negate a player's \act{}.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{QUID PRO QUO}{At any time once played, this card can be flipped face-up to negate a player's \act{}.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{ASSASSINATION}{\brg{}: the other player loses 2 additional \pnts{}.}{BETRAYAL}{1}{0}{0.1.0}{0.1.0}
\stance{ASSASSINATION}{\brg{}: the other player loses 2 additional \pnts{}.}{BETRAYAL}{1}{0}{0.1.0}{0.1.0}
\stance{FAIR DEAL}{This card must be played face-up.}{BARGAIN}{4}{-1}{0.1.0}{0.1.0}
\stance{FAIR DEAL}{This card must be played face-up.}{BARGAIN}{4}{-1}{0.1.0}{0.1.0}
\stance{COUP d'ETAT}{If played against the player with the most \pnts{} in the last round, they lose 2 additional \pnts{}.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{COUP d'ETAT}{If played against the player with the most \pnts{} in the last round, they lose 2 additional \pnts{}.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{CONTRACTUAL OBLIGATIONS}{\btr{}: the other player loses 3 \pnts{}.}{BARGAIN}{1}{1}{0.1.0}{0.1.0}
\stance{CONTRACTUAL OBLIGATIONS}{\btr{}: the other player loses 3 \pnts{}.}{BARGAIN}{1}{1}{0.1.0}{0.1.0}
\stance{a TRUE NAME, SPOKEN SOFTLY}{}{BETRAYAL}{1}{1}{0.1.0}{0.1.0}
\stance{a TRUE NAME, SPOKEN SOFTLY}{}{BETRAYAL}{1}{1}{0.1.0}{0.1.0}
\stance{PEACEKEEPING}{\btr{}: you may take all \act{} and \fin{} cards of the other player.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{PEACEKEEPING}{\btr{}: you may take all \act{} and \fin{} cards of the other player.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{\say{PEACEKEEPING}}{\brg{}: take all the \act{} cards of the other player.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{\say{PEACEKEEPING}}{\brg{}: take all the \act{} cards of the other player.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{CAMERADERIE}{}{BARGAIN}{4}{-2}{0.1.0}{0.1.0}
\stance{CAMERADERIE}{}{BARGAIN}{4}{-2}{0.1.0}{0.1.0}
\stance{BITTER TASTE}{The other player must also redraw all their \brg{} cards at the beginning of the next round.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{BITTER TASTE}{The other player must also redraw all their \brg{} cards at the beginning of the next round.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{LOVE-TACKLE}{If a player reveals this card during the game, it is flipped face-up, and they must give you all their \act{} cards.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{LOVE-TACKLE}{If a player reveals this card during the game, it is flipped face-up, and they must give you all their \act{} cards.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{THROWN to the LAMPREYS}{This card must be played face-up and cannot be moved or interacted with. The player this card is played against must immediately play 2 of their \stn{} cards.}{BETRAYAL}{0}{0}{0.1.0}{0.1.0}
\stance{THROWN to the LAMPREYS}{This card must be played face-up and cannot be moved or interacted with. The player this card is played against must immediately play 2 of their \stn{} cards.}{BETRAYAL}{0}{0}{0.1.0}{0.1.0}
\stance{QUISLING}{\brg{}: both players gain an additional 2 \pnts{}.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{QUISLING}{\brg{}: both players gain an additional 2 \pnts{}.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3}{0.1.0}{0.1.0}
\stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3}{0.1.0}{0.1.0}
\stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3}{0.1.0}{0.1.0}
\stance{ZERO SUM}{Completely negate the \pnts{} gained or lost by both players in this interaction.}{BETRAYAL}{0}{0}{0.1.0}{0.1.0}
\stance{ZERO SUM}{Completely negate the \pnts{} gained or lost by both players in this interaction.}{BETRAYAL}{0}{0}{0.1.0}{0.1.0}
\stance{SONNET}{\btr{}: you may sing a song to avoid losing \pnts{}.}{BARGAIN}{3}{-3}{0.1.0}{0.1.1}
\stance{SONNET}{\btr{}: you may sing a song to avoid losing \pnts{}.}{BARGAIN}{3}{-3}{0.1.0}{0.1.1}
\stance{TOMFOOLERY}{\btr{}: you may tell a joke. If anyone laughs or chuckles, you avoid losing \pnts{}.}{BARGAIN}{3}{-3}{0.1.1}{0.1.1}
\stance{TOMFOOLERY}{\btr{}: you may tell a joke. If anyone laughs or chuckles, you avoid losing \pnts{}.}{BARGAIN}{3}{-3}{0.1.1}{0.1.1}
\stance{HOSTILE TAKEOVER}{Gain 1 \pnt{} for every \brg{} you have played.}{BETRAYAL}{-1}{-1}{0.1.0}{0.1.0}
\stance{HOSTILE TAKEOVER}{Gain 1 \pnt{} for every \brg{} you have played.}{BETRAYAL}{-1}{-1}{0.1.0}{0.1.0}
\stance{the SUBLIME}{}{BARGAIN}{2}{0}{0.1.0}{0.1.0}
\stance{the SUBLIME}{}{BARGAIN}{2}{0}{0.1.0}{0.1.0}
\stance{NIHILISM}{}{BETRAYAL}{1}{1}{0.1.0}{0.1.0}
\stance{NIHILISM}{}{BETRAYAL}{1}{1}{0.1.0}{0.1.0}
\stance{GATEKEEPING}{\btr{}: The other player must reveal themselves if they are a member of the \textbf{Queer Throatslitting Collective}.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{RATTED OUT}{\btrbrg{}: if either player is a member of the \textbf{League of Inordinate Reprobates}, they must reveal themselves. If both are members, \brg{} loses 3 extra points.}{BETRAYAL}{2}{0}{0.1.0}{0.1.0}
\stance{CORPSES for ROSES}{\btr{}: If you are a member of the \textbf{Church of the Undying Rose}, you may reveal yourself and gain 4 \pnts{}.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
\stance{BLOOD PRICE}{The other player must reveal all their alliances. If they are in the \textbf{Vengeful Sacrificium}, you lose 2 \pnts{}.}{BETRAYAL}{3}{1}{0.1.0}{0.1.0}
\stance{JAUNTY TUNE}{If either player is a member of \textbf{Ye Brothers Merry}, they may reveal themselves and gain 1 \pnt{}.}{BARGAIN}{3}{-1}{0.1.0}{0.1.0}
% FINALS
\final{ENTROPY}{Cancel the effects of all \fin{} cards this round.}{0}
\final{CURSED DECK}{Swap two played \stn{} cards between any two players other than yourself.}{1}
\final{STOIC HYMNAL}{Your \stn{} cards cannot be changed by any future \fin{} effects this round.}{2}
\final{VOW of VENGEANCE}{If you have played a \brgbtr{}, you may take all their held \act{} and \fin{} cards.}{3}
\final{ACT of PENANCE}{If you have played a \btrbrg{}, you may change your stance to a \brg{}, if you are holding one. If you do so, the other player gains 2 extra \pnts{}.}{4}
\final{LORD of the PIT}{Gain 3 \pnts{} for every time you have played a \btrbtr{} in this round.}{5}
\final{PIETY}{Gain 3 \pnts{} for each of your \brgbtr{} in this round.}{6}
\final{PERJURY}{Replace one of your played \stn{} cards with one of the opposite \stn{}, if you hold one.}{7}
\final{MARTYRDOM}{Choose another player. Both of you lose 5 \pnts{}. If you are already the player with the lowest score before losing these \pnts{}, only the other player loses 5 \pnts{}.}{8}
\final{PANTHEON}{If more than half the \fin{} cards have already been resolved, gain 3 \pnts{}. Otherwise, lose 1 \pnt{}.}{9}
\final{the ABYSS}{The player of the next \fin{} to resolve loses 4 \pnts{}.}{10}
\final{FLAGELLATION}{Lose 3 \pnts{}. You may not lose any further \pnts{} this round, for any reason.}{11}
\final{CHAOS}{Pick up 4 played \stn{} cards, shuffle them, and randomly deal them back to where they were taken from before revealing them.}{12}
\final{FUNERAL PYRE}{Take 3 \pnts{} from one player, and give 3 \pnts{} to a player other than yourself.}{13}
\final{INTERREGNUM}{Choose another player. All other players vote for you, or for the other player. If you win a majority of votes, take 3 \pnts{} from the other player. If you do not, give 3 \pnts{} to them.}{14}
\final{P'Zea-ia-Gwlfth}{If this is the last \fin{} to resolve, gain 5 \pnts{}.}{15}
\final{ANARCHY}{Every player gains 1 \pnt{} for every \brg{} they have played. You gain an extra \pnt{} for each \brg{} you have played.}{16}
\final{BURNT OFFERINGS}{You may ignore any \pnts{} lost due to any one \btr{}.}{17}
\final{MÓRRÍGAN}{Gain 1 \pnt{} for every \brgbtr{} in this round.}{18}
\final{SACRIFICE}{Gain 3 \pnts{} and discard all of your \act{} and \fin{} cards.}{19}
\final{CONTRITION}{Ask a player you have played a \btr{} against if they forgive you. If they do, you gain 3 \pnts{}, and they gain 1 \pnt{}.}{20}
\final{HAND STUFF, UNDER THE TABLE}{For each \brgbrg{} you have played, gain 1 \pnt{}, and you may replace any played \btr{} with a \btr{} from your hand.}{21}
\final{FINAL RITES}{Select up to 2 pairs of \brgbtr{} and swap them. You may only select 1 interaction per player.}{100}
\final{ENTROPY}{Cancel the effects of all \fin{} cards this round.}{0}{0.1.0}{0.1.0}
\final{CURSED DECK}{Swap two played \stn{} cards between any two players other than yourself.}{1}{0.1.0}{0.1.0}
\final{STOIC HYMNAL}{Your \stn{} cards cannot be changed by any future \fin{} effects this round.}{2}{0.1.0}{0.1.0}
\final{VOW of VENGEANCE}{If you have played a \brgbtr{}, you may take all their held \act{} and \fin{} cards.}{3}{0.1.0}{0.1.0}
\final{ACT of PENANCE}{If you have played a \btrbrg{}, you may change your stance to a \brg{}, if you are holding one. If you do so, the other player gains 2 extra \pnts{}.}{4}{0.1.0}{0.1.0}
\final{LORD of the PIT}{Gain 3 \pnts{} for every time you have played a \btrbtr{} in this round.}{5}{0.1.0}{0.1.0}
\final{PIETY}{Gain 3 \pnts{} for each of your \brgbtr{} in this round.}{6}{0.1.0}{0.1.0}
\final{PERJURY}{Replace one of your played \stn{} cards with one of the opposite \stn{}, if you hold one.}{7}{0.1.0}{0.1.0}
\final{MARTYRDOM}{Choose another player. Both of you lose 5 \pnts{}. If you are already the player with the lowest score before losing these \pnts{}, only the other player loses 5 \pnts{}.}{8}{0.1.0}{0.1.0}
\final{PANTHEON}{If more than half the \fin{} cards have already been resolved, gain 3 \pnts{}. Otherwise, lose 1 \pnt{}.}{9}{0.1.0}{0.1.0}
\final{the ABYSS}{The player of the next \fin{} to resolve loses 4 \pnts{}.}{10}{0.1.0}{0.1.0}
\final{FLAGELLATION}{Lose 3 \pnts{}. You may not lose any further \pnts{} this round, for any reason.}{11}{0.1.0}{0.1.0}
\final{CHAOS}{Pick up 4 played \stn{} cards, shuffle them, and randomly deal them back to where they were taken from before revealing them.}{12}{0.1.0}{0.1.0}
\final{FUNERAL PYRE}{Take 3 \pnts{} from one player, and give 3 \pnts{} to a player other than yourself.}{13}{0.1.0}{0.1.0}
\final{INTERREGNUM}{Choose another player. All other players vote for you, or for the other player. If you win a majority of votes, take 3 \pnts{} from the other player. If you do not, give 3 \pnts{} to them.}{14}{0.1.0}{0.1.0}
\final{P'Zea-ia-Gwlfth}{If this is the last \fin{} to resolve, gain 5 \pnts{}.}{15}{0.1.0}{0.1.0}
\final{ANARCHY}{Every player gains 1 \pnt{} for every \brg{} they have played. You gain an extra \pnt{} for each \brg{} you have played.}{16}{0.1.0}{0.1.0}
\final{BURNT OFFERINGS}{You may ignore any \pnts{} lost due to any one \btr{}.}{17}{0.1.0}{0.1.0}
\final{MÓRRÍGAN}{Gain 1 \pnt{} for every \brgbtr{} in this round.}{18}{0.1.0}{0.1.0}
\final{SACRIFICE}{Gain 3 \pnts{} and discard all of your \act{} and \fin{} cards.}{19}{0.1.0}{0.1.0}
\final{CONTRITION}{Ask a player you have played a \btr{} against if they forgive you. If they do, you gain 3 \pnts{}, and they gain 1 \pnt{}.}{20}{0.1.0}{0.1.0}
\final{HAND STUFF, UNDER the TABLE}{For each \brgbrg{} you have played, gain 1 \pnt{}, and you may replace any played \btr{} with a \btr{} from your hand.}{21}{0.1.1}{0.1.1}
\final{FINAL RITES}{Select up to 2 pairs of \brgbtr{} and swap them. You may only select 1 interaction per player.}{100}{0.1.0}{0.1.1}
\end{document}

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\documentclass{scrartcl}
% Compiled with assistance from a wonderful guide by Brett Witty: https://www.brettwitty.net/how-to-design-cards-1.html; https://www.brettwitty.net/how-to-design-cards-2.html; https://www.brettwitty.net/how-to-design-cards-3.html
\usepackage{pdflscape}
\usepackage{xcolor}
\usepackage{tikz}
\usepackage{alchemy}
\usetikzlibrary{positioning}
\usepackage{pifont}
\usepackage{graphicx}
\usepackage{etoolbox}
\usepackage[utf8]{inputenc}
\usepackage{multicol}
\usepackage[margin=8mm]{geometry}
\usepackage{nopageno}
\usepackage{graphicx, txfonts}
\usepackage{anyfontsize}
\usepackage{ifthen}
\usepackage{array}
\usepackage{dirtytalk}
\RequirePackage[active,tightpage]{preview}
\PreviewEnvironment{tikzpicture}
\setlength{\PreviewBorder}{0.125in}
\hyphenpenalty=100000
% All cards
\newcommand{\cardmargin}{2mm}
\newcommand{\cardcorners}{4mm}
\newcommand{\cardwidth}{63mm}
\newcommand{\cardheight}{88mm}
\newcommand{\cardnameheight}{10mm}
\newcommand{\carddescriptionheight}{30mm}
\newcommand{\carddescriptionmargin}{4mm}
% TODO apply internationalization rules here too
\newcommand{\card}[1]{\textbf{#1}}
\newcommand{\act}{\textbf{Action}}
\newcommand{\stn}{\textbf{Stance}}
\newcommand{\fin}{\textbf{Final}}
\newcommand{\mis}{\textbf{Mission}}
%\newcommand{\brg}{\textcolor{white}\bargainheart{\textcolor{black}\bargainheartoutline}}
\newcommand{\brg}{{\ooalign{\textcolor{white}\bargainheart\cr\hss\textcolor{black}\bargainheartoutline\kern .025em\hss}}}
\newcommand{\btr}{\betrayalheart}
\newcommand{\pnt}{\textbf{Soul}}
\newcommand{\pnts}{\textbf{Souls}}
\newcommand{\brgbrg}{\brg\!\!\brg}
\newcommand{\btrbtr}{\btr\!\!\btr}
\newcommand{\btrbrg}{\btr\!\!\brg}
\newcommand{\brgbtr}{\brg\!\!\btr}
% Stance Maps
% PLAYER CARDS
\newcommand{\player}[1]{
\ifthenelse{\equal{#1}{\string 1}}{\lead{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 2}}{\fermentation{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 3}}{\phosphorus{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 4}}{\incineration{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 5}}{\dissolution{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 6}}{\digestion{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 7}}{\silver{scale=8, line width=6pt}}{}
\ifthenelse{\equal{#1}{\string 8}}{\transmutation{scale=8, line width=6pt}}{}
}
\newcommand{\playersml}[1]{
\ifthenelse{\equal{#1}{\string 1}}{\lead{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 2}}{\fermentation{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 3}}{\phosphorus{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 4}}{\incineration{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 5}}{\dissolution{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 6}}{\digestion{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 7}}{\silver{scale=6, line width=4pt}}{}
\ifthenelse{\equal{#1}{\string 8}}{\transmutation{scale=6, line width=4pt}}{}
}
\newcommand{\matmargins}{30mm}
\newcommand{\matwidth}{267mm}
\newcommand{\matheight}{180mm}
\newcommand{\matpadding}{3mm}
\newcommand{\matbaseangle}{261}
\newcommand{\matrotationper}{33}
\newcommand{\matcardexperimental}[2]{
\draw[rounded corners = \cardcorners, #1, rotate around={\matbaseangle + #2 * \matrotationper:(0.5 * \matwidth, 0.8 * \cardwidth + \cardmargin)}] (0.5 * \matwidth - 0.5 * \cardwidth, 1.4 * \cardwidth + \cardmargin) rectangle ++(\cardwidth - \cardmargin, \cardheight - \cardmargin);
}
\newcommand{\stancematexperimental}[1]{ % Name, Description, Instant?, Persistent?
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\matwidth, \matheight);
\newcounter{Rotations}
\matcard{red}{0}
\matcard{red}{1}
\matcard{red}{2}
\matcard{red}{3}
\matcard{red}{4}
\matcard{red}{5}
\matcard{red}{6}
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large};
\end{tikzpicture}
}
\newcommand{\matinner}{1mm}
\newcommand{\matcard}[4]{
\ifthenelse{\equal{#3}{#4}}
{
\node (pname) at (\cardwidth * #1 + \matinner * #1 + \cardmargin + \cardwidth * 0.5, \matpadding + \cardheight * #2 + \cardheight * 0.9) [align = center] {YOU (NOTES \& SOULS)};
}
{
\draw[rounded corners = \cardcorners, draw] (\matpadding + \cardwidth * #1 + \matinner * #1, \matpadding + \cardheight * #2) rectangle ++(\cardwidth - \cardmargin, \cardheight - \cardmargin);
\node (pname) at (\cardwidth * #1 + \matinner * #1 + \cardmargin + \cardwidth * 0.5, \matpadding + \cardheight * #2 + \cardheight * 0.5) [align = center] {\player{#3}};
}
}
\newcommand{\playercard}[1]{ % Name, Description, Instant?, Persistent?
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin);
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight * 0.25) [text width = \cardwidth - 3 * \cardmargin, minimum height = 0, align = center] {\Large \playersml{#1}};
\end{tikzpicture}
}
\newcommand{\stancemat}[1]{ % Player #
\begin{tikzpicture}
\draw[white] (0,0) rectangle (\matwidth, \matheight);
\matcard{0}{0}{1}{#1}
\matcard{1}{0}{2}{#1}
\matcard{2}{0}{3}{#1}
\matcard{3}{0}{4}{#1}
\matcard{0}{1}{5}{#1}
\matcard{1}{1}{6}{#1}
\matcard{2}{1}{7}{#1}
\matcard{3}{1}{8}{#1}
\end{tikzpicture}
}
% Sigils
\newcommand{\sigil}[3]{ % Name, Description, Initials
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin);
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight * 0.85) [text width = \cardwidth - 2 * \cardmargin, align = center] {\Large #1};
\node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight * 0.125) [draw = none, fill = none, thick, text width = \cardwidth - 2 * \carddescriptionmargin, align = center] {
\small \say{\textit{#2}}
};
\end{tikzpicture}
}
% Actions
\newcommand{\action}[6]{ % Name, Description, Instant?, Persistent?, Intro V, Updated V
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin);
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1};
\node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \carddescriptionheight + \carddescriptionmargin) [draw = lightgray, fill = white, thick, text width = \cardwidth - 3 * \carddescriptionmargin, minimum height = \carddescriptionheight, align = center] {
\ifstrempty{#3}{}{
% Instant, add the instant icon
\small \textbf{Instant}: \textit{#3}
}\ifstrempty{#4}{}{
% Persistent, add the instant icon
\small \textbf{Persistent}.
}
\small #2
};
\end{tikzpicture}
}
% Stances
\newcommand{\bargainheart}{\ensuremath\varheartsuit}
\newcommand{\bargainheartoutline}{\ensuremath\heartsuit}
\newcommand{\betrayalheart}{\rotatebox[origin=c]{180}{\ensuremath\varheartsuit}}
\newcommand{\heart}[1]{
\ifthenelse{\equal{#1}{BARGAIN}}
{\bargainheartoutline}
{\betrayalheart}
}
\newcommand{\stance}[5]{ % Name, Description, Type, AgainstBargain, AgainstBetrayal
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin);
\node (type) at (0.12 * \cardwidth + \cardmargin, 0.88 * \cardheight) [align = left] {\fontsize{50px}{50px} \heart{#3}};
\node (basevsbargain) at (0.75 * \cardwidth, 0.88 * \cardheight + 1.1mm) [rounded corners = \cardcorners, align = center] {\textcolor{white}{\fontsize{50px}{60px} \bargainheart{}}};
\node (basevsbargainoutline) at (0.75 * \cardwidth, 0.88 * \cardheight + 1.1mm) [rounded corners = \cardcorners, align = center] {\fontsize{50px}{60px} \bargainheartoutline{}};
\node (basevsbetrayal) at (0.86 * \cardwidth, 0.88 * \cardheight - 1.1mm) [rounded corners = \cardcorners, align = center] {\fontsize{50px}{60px} \betrayalheart{}};
\node (basevsbargaintext) at (0.75 * \cardwidth + 0.5mm, 0.88 * \cardheight + 1.5mm) [rounded corners = \cardcorners, align = center] {#4};
\node (basevsbetrayaltext) at (0.86 * \cardwidth + 0.5mm, 0.875 * \cardheight - 1mm) [rounded corners = \cardcorners, align = center] {\textcolor{white}{#5}};
\ifstrempty{#2}
{
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1};
}
{
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1};
\node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \carddescriptionheight + \carddescriptionmargin) [draw = lightgray, fill = white, thick, text width = \cardwidth - 3 * \carddescriptionmargin, minimum height = \carddescriptionheight, align = center] {\small #2};
}
\end{tikzpicture}
}
%TODO Finals
\newcommand{\final}[3]{ % Name, Description, Priority
\begin{tikzpicture}
\draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin);
\node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1};
\node (priority) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight - \cardmargin - 0.5 * \cardnameheight) [minimum height = \cardnameheight, align = right] {\LARGE #3};
\node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \carddescriptionheight + \carddescriptionmargin) [draw = lightgray, fill = white, thick, text width = \cardwidth - 3 * \carddescriptionmargin, minimum height = \carddescriptionheight, align = center] {
\small #2
};
\end{tikzpicture}
}
%TODO Missions
%TODO images
\begin{document}
\thispagestyle{empty}
\stancemat{1}
\stancemat{2}
\stancemat{3}
\stancemat{4}
\stancemat{5}
\stancemat{6}
\stancemat{7}
\stancemat{8}
\playercard{1}
\playercard{2}
\playercard{3}
\playercard{4}
\playercard{5}
\playercard{6}
\playercard{7}
\playercard{8}
\end{document}