\documentclass{scrartcl} % Compiled with assistance from a wonderful guide by Brett Witty: https://www.brettwitty.net/how-to-design-cards-1.html; https://www.brettwitty.net/how-to-design-cards-2.html; https://www.brettwitty.net/how-to-design-cards-3.html \usepackage{pdflscape} \usepackage{xcolor} \usepackage{tikz} \usepackage{alchemy} \usetikzlibrary{positioning} \usepackage{pifont} \usepackage{graphicx} \usepackage{etoolbox} \usepackage[utf8]{inputenc} \usepackage{multicol} \usepackage[margin=8mm]{geometry} \usepackage{nopageno} \usepackage{graphicx, txfonts} \usepackage{anyfontsize} \usepackage{ifthen} \usepackage{array} \usepackage{dirtytalk} \RequirePackage[active,tightpage]{preview} \PreviewEnvironment{tikzpicture} \setlength{\PreviewBorder}{0.125in} \hyphenpenalty=100000 % All cards \newcommand{\cardmargin}{2mm} \newcommand{\cardcorners}{4mm} \newcommand{\cardwidth}{63mm} \newcommand{\cardheight}{88mm} \newcommand{\cardnameheight}{10mm} \newcommand{\carddescriptionheight}{30mm} \newcommand{\carddescriptionmargin}{4mm} % TODO apply internationalization rules here too \newcommand{\card}[1]{\textbf{#1}} \newcommand{\act}{\textbf{Action}} \newcommand{\stn}{\textbf{Stance}} \newcommand{\fin}{\textbf{Final}} \newcommand{\mis}{\textbf{Mission}} %\newcommand{\brg}{\textcolor{white}\bargainheart{\textcolor{black}\bargainheartoutline}} \newcommand{\brg}{{\ooalign{\textcolor{white}\bargainheart\cr\hss\textcolor{black}\bargainheartoutline\kern .025em\hss}}} \newcommand{\btr}{\betrayalheart} \newcommand{\pnt}{\textbf{Soul}} \newcommand{\pnts}{\textbf{Souls}} \newcommand{\brgbrg}{\brg\!\!\brg} \newcommand{\btrbtr}{\btr\!\!\btr} \newcommand{\btrbrg}{\btr\!\!\brg} \newcommand{\brgbtr}{\brg\!\!\btr} % Stance Maps % PLAYER CARDS \newcommand{\player}[1]{ \ifthenelse{\equal{#1}{\string 1}}{\lead{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 2}}{\fermentation{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 3}}{\phosphorus{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 4}}{\incineration{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 5}}{\dissolution{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 6}}{\digestion{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 7}}{\silver{scale=8, line width=6pt}}{} \ifthenelse{\equal{#1}{\string 8}}{\transmutation{scale=8, line width=6pt}}{} } \newcommand{\playersml}[1]{ \ifthenelse{\equal{#1}{\string 1}}{\lead{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 2}}{\fermentation{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 3}}{\phosphorus{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 4}}{\incineration{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 5}}{\dissolution{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 6}}{\digestion{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 7}}{\silver{scale=6, line width=4pt}}{} \ifthenelse{\equal{#1}{\string 8}}{\transmutation{scale=6, line width=4pt}}{} } \newcommand{\matmargins}{30mm} \newcommand{\matwidth}{267mm} \newcommand{\matheight}{180mm} \newcommand{\matpadding}{3mm} \newcommand{\matbaseangle}{261} \newcommand{\matrotationper}{33} \newcommand{\matcardexperimental}[2]{ \draw[rounded corners = \cardcorners, #1, rotate around={\matbaseangle + #2 * \matrotationper:(0.5 * \matwidth, 0.8 * \cardwidth + \cardmargin)}] (0.5 * \matwidth - 0.5 * \cardwidth, 1.4 * \cardwidth + \cardmargin) rectangle ++(\cardwidth - \cardmargin, \cardheight - \cardmargin); } \newcommand{\stancematexperimental}[1]{ % Name, Description, Instant?, Persistent? \begin{tikzpicture} \draw[rounded corners = \cardcorners] (0,0) rectangle (\matwidth, \matheight); \newcounter{Rotations} \matcard{red}{0} \matcard{red}{1} \matcard{red}{2} \matcard{red}{3} \matcard{red}{4} \matcard{red}{5} \matcard{red}{6} \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large}; \end{tikzpicture} } \newcommand{\matinner}{1mm} \newcommand{\matcard}[4]{ \ifthenelse{\equal{#3}{#4}} { \node (pname) at (\cardwidth * #1 + \matinner * #1 + \cardmargin + \cardwidth * 0.5, \matpadding + \cardheight * #2 + \cardheight * 0.9) [align = center] {YOU (NOTES \& SOULS)}; } { \draw[rounded corners = \cardcorners, draw] (\matpadding + \cardwidth * #1 + \matinner * #1, \matpadding + \cardheight * #2) rectangle ++(\cardwidth - \cardmargin, \cardheight - \cardmargin); \node (pname) at (\cardwidth * #1 + \matinner * #1 + \cardmargin + \cardwidth * 0.5, \matpadding + \cardheight * #2 + \cardheight * 0.5) [align = center] {\player{#3}}; } } \newcommand{\playercard}[1]{ % Name, Description, Instant?, Persistent? \begin{tikzpicture} \draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin); \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight * 0.25) [text width = \cardwidth - 3 * \cardmargin, minimum height = 0, align = center] {\Large \playersml{#1}}; \end{tikzpicture} } \newcommand{\stancemat}[1]{ % Player # \begin{tikzpicture} \draw[white] (0,0) rectangle (\matwidth, \matheight); \matcard{0}{0}{1}{#1} \matcard{1}{0}{2}{#1} \matcard{2}{0}{3}{#1} \matcard{3}{0}{4}{#1} \matcard{0}{1}{5}{#1} \matcard{1}{1}{6}{#1} \matcard{2}{1}{7}{#1} \matcard{3}{1}{8}{#1} \end{tikzpicture} } % Sigils \newcommand{\sigil}[3]{ % Name, Description, Initials \begin{tikzpicture} \draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin); \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight * 0.85) [text width = \cardwidth - 2 * \cardmargin, align = center] {\Large #1}; \node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight * 0.125) [draw = none, fill = none, thick, text width = \cardwidth - 2 * \carddescriptionmargin, align = center] { \small \say{\textit{#2}} }; \end{tikzpicture} } % Actions \newcommand{\action}[4]{ % Name, Description, Instant?, Persistent? \begin{tikzpicture} \draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin); \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1}; \node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \carddescriptionheight + \carddescriptionmargin) [draw = lightgray, fill = white, thick, text width = \cardwidth - 3 * \carddescriptionmargin, minimum height = \carddescriptionheight, align = center] { \ifstrempty{#3}{}{ % Instant, add the instant icon \small \textbf{Instant}: \textit{#3} }\ifstrempty{#4}{}{ % Persistent, add the instant icon \small \textbf{Persistent}. } \small #2 }; \end{tikzpicture} } % Stances \newcommand{\bargainheart}{\ensuremath\varheartsuit} \newcommand{\bargainheartoutline}{\ensuremath\heartsuit} \newcommand{\betrayalheart}{\rotatebox[origin=c]{180}{\ensuremath\varheartsuit}} \newcommand{\heart}[1]{ \ifthenelse{\equal{#1}{BARGAIN}} {\bargainheartoutline} {\betrayalheart} } \newcommand{\stance}[5]{ % Name, Description, Type, AgainstBargain, AgainstBetrayal \begin{tikzpicture} \draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin); \node (type) at (0.12 * \cardwidth + \cardmargin, 0.88 * \cardheight) [align = left] {\fontsize{50px}{50px} \heart{#3}}; \node (basevsbargain) at (0.75 * \cardwidth, 0.88 * \cardheight + 1.1mm) [rounded corners = \cardcorners, align = center] {\textcolor{white}{\fontsize{50px}{60px} \bargainheart{}}}; \node (basevsbargainoutline) at (0.75 * \cardwidth, 0.88 * \cardheight + 1.1mm) [rounded corners = \cardcorners, align = center] {\fontsize{50px}{60px} \bargainheartoutline{}}; \node (basevsbetrayal) at (0.86 * \cardwidth, 0.88 * \cardheight - 1.1mm) [rounded corners = \cardcorners, align = center] {\fontsize{50px}{60px} \betrayalheart{}}; \node (basevsbargaintext) at (0.75 * \cardwidth + 0.5mm, 0.88 * \cardheight + 1.5mm) [rounded corners = \cardcorners, align = center] {#4}; \node (basevsbetrayaltext) at (0.86 * \cardwidth + 0.5mm, 0.875 * \cardheight - 1mm) [rounded corners = \cardcorners, align = center] {\textcolor{white}{#5}}; \ifstrempty{#2} { \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1}; } { \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1}; \node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \carddescriptionheight + \carddescriptionmargin) [draw = lightgray, fill = white, thick, text width = \cardwidth - 3 * \carddescriptionmargin, minimum height = \carddescriptionheight, align = center] {\small #2}; } \end{tikzpicture} } %TODO Finals \newcommand{\final}[3]{ % Name, Description, Priority \begin{tikzpicture} \draw[rounded corners = \cardcorners] (0,0) rectangle (\cardwidth - \cardmargin, \cardheight - \cardmargin); \node (name) at (0.5 * \cardwidth - 0.5 * \cardmargin, \carddescriptionheight + \cardnameheight) [text width = \cardwidth - 3 * \cardmargin, minimum height = \cardnameheight, align = center] {\Large #1}; \node (priority) at (0.5 * \cardwidth - 0.5 * \cardmargin, \cardheight - \cardmargin - 0.5 * \cardnameheight) [minimum height = \cardnameheight, align = right] {\LARGE #3}; \node (description) at (0.5 * \cardwidth - 0.5 * \cardmargin, 0.5 * \carddescriptionheight + \carddescriptionmargin) [draw = lightgray, fill = white, thick, text width = \cardwidth - 3 * \carddescriptionmargin, minimum height = \carddescriptionheight, align = center] { \small #2 }; \end{tikzpicture} } %TODO Missions %TODO images \begin{document} \thispagestyle{empty} \stancemat{1} \stancemat{2} \stancemat{3} \stancemat{4} \stancemat{5} \stancemat{6} \stancemat{7} \stancemat{8} \playercard{1} \playercard{2} \playercard{3} \playercard{4} \playercard{5} \playercard{6} \playercard{7} \playercard{8} % SIGILS \sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC} \sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC} \sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC} \sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC} \sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC} \sigil{QUEER THROATSLITTING COLLECTIVE}{Our found family will find yours.}{QTSC} \sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR} \sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR} \sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR} \sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR} \sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR} \sigil{LEAGUE of INORDINATE REPROBATES}{Trouble caused is trouble reified.}{LoIR} \sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We did cause some of them.}{CotUR} \sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We did cause some of them.}{CotUR} \sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We did cause some of them.}{CotUR} \sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We did cause some of them.}{CotUR} \sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We did cause some of them.}{CotUR} \sigil{CHURCH of the UNDYING ROSE}{Love heals all wounds. We did cause some of them.}{CotUR} \sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS} \sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS} \sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS} \sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS} \sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS} \sigil{VENGEFUL SACRIFICIUM}{Once burned, twice as petty.}{VS} \sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ} \sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ} \sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ} \sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ} \sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ} \sigil{YE BROTHERS JOYOUS}{Happiness or oblivion.}{YBJ} % ACTIONS \action{NIL}{All players must immediately play a \stn{} card.}{}{} \action{NIL}{All players must immediately play a \stn{} card.}{}{} \action{CURIOSITY}{All players holding at least one \btr{} must raise their hands. You may swap any held \stn{} of yours for a \btr{} of their choice.}{}{} \action{CURIOSITY}{All players holding at least one \btr{} must raise their hands. You may swap any held \stn{} of yours for a \btr{} of their choice.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{CACOPHONY}{All players must immediately reveal their \textbf{Cacophony} cards. If there are 3 or fewer other \textbf{Cacophony} cards revealed, gain that many \pnts{}. Otherwise, discard all your \act{} cards.}{}{} \action{MISERY}{All other players discard 2 \act{} cards. If \textbf{Joy} is in play, double this effect.}{}{true} \action{MISERY}{All other players discard 2 \act{} cards. If \textbf{Joy} is in play, double this effect.}{}{true} \action{JOY}{You may play 3 \act{} cards immediately. If \textbf{Misery} has been played this round, you may play 3 \act{} cards immediately instead.}{}{true} \action{JOY}{You may play 3 \act{} cards immediately. If \textbf{Misery} has been played this round, you may play 3 \act{} cards immediately instead.}{}{true} \action{IMPLOSION}{Cancel the effects of another player's \act{}.}{At any point while a player is playing an \act{}.}{} \action{IMPLOSION}{Cancel the effects of another player's \act{}.}{At any point while a player is playing an \act{}.}{} \action{IMPLOSION}{Cancel the effects of another player's \act{}.}{At any point while a player is playing an \act{}.}{} \action{THAT WHICH is UNSEEN}{You may look at the \act{} draw deck. You may order it or shuffle it in any way you wish before putting it back.}{}{} \action{THAT WHICH is UNSEEN}{You may look at the \act{} draw deck. You may order it or shuffle it in any way you wish before putting it back.}{}{} \action{PARANOIA}{All players holding at least one \brg{} must raise their hands. You may swap any held \stn{} of yours with a \brg{} of their choice.}{}{} \action{PARANOIA}{All players holding at least one \brg{} must raise their hands. You may swap any held \stn{} of yours with a \brg{} of their choice.}{}{} \action{DUPLICITY}{You may swap two of your played \stn{} cards.}{}{} \action{DUPLICITY}{You may swap two of your played \stn{} cards.}{}{} \action{BURNING TRUTH}{Choose any player who must reveal their held \stn{} cards to everyone, then give that player this \textbf{Burning Truth} card instead of discarding it.}{}{} \action{LANDMINE}{Negate that effect. The player must also discard all their \act{} cards.}{If a player tries to take or swap any of your held cards.}{} \action{LANDMINE}{Negate that effect. The player must also discard all their \act{} cards.}{If a player tries to take or swap any of your held cards.}{} \action{TOXIC SHOCK}{All other players must discard 2 \act{} cards.}{}{} \action{TOXIC SHOCK}{All other players must discard 2 \act{} cards.}{}{} \action{SUBTERFUGE}{You may look at the played \stn{} cards of any one other player.}{}{} \action{SUBTERFUGE}{You may look at the played \stn{} cards of any one other player.}{}{} \action{FAMINE}{While this card is in effect, no \act{} cards may be drawn.}{}{true} \action{FAMINE}{While this card is in effect, no \act{} cards may be drawn.}{}{true} \action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{} \action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{} \action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{} \action{ABUNDANCE}{Remove \textbf{Famine} from play. Draw as many \act{} cards as there are players, then give each player one card of your choosing.}{}{} \action{AMNESIA}{Remove all persistent \act{} cards from play.}{}{} \action{AMNESIA}{Remove all persistent \act{} cards from play.}{}{} \action{HONESTY}{You may turn any of your own played \stn{} cards face-up.}{}{} \action{HONESTY}{You may turn any of your own played \stn{} cards face-up.}{}{} \action{FEAR}{No effect. While you hold this card, you may not play any other \act{} cards.}{}{} \action{FEAR}{No effect. While you hold this card, you may not play any other \act{} cards.}{}{} \action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{} \action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{} \action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{} \action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{} \action{LOVE}{If another player has \textbf{Love}, they may reveal it and discard it, and you both gain 2 \pnts{}. Only the first player to reveal will gain \pnts{}. If no player reveals \textbf{Love}, you lose 2 \pnts{}.}{}{} \action{TITHES}{All players must give you one of their \act{} cards, of their choosing.}{}{} \action{TITHES}{All players must give you one of their \act{} cards, of their choosing.}{}{} \action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{} \action{PURIFICATION}{All players, including yourself, must reveal one of their played \stn{} cards and then return it to their hand.}{}{} \action{TURNABOUT is FAIR PLAY}{You may pick the card up and play it yourself immediately afterwards.}{If an \act{} allows a player to take cards from your hand}{} \action{TURNABOUT is FAIR PLAY}{You may pick the card up and play it yourself immediately afterwards.}{If an \act{} allows a player to take cards from your hand}{} \action{SUCKER PUNCH}{Flip their \stn{} over and reveal it. If it is \brg{}, gain 1 \pnt{}. If it is \btr{}, take 2 \pnts{} from the player.}{When a player plays a \stn{} against you}{} \action{SUCKER PUNCH}{Flip their \stn{} over and reveal it. If it is \brg{}, gain 1 \pnt{}. If it is \btr{}, take 2 \pnts{} from the player.}{When a player plays a \stn{} against you}{} \action{CLIQUERY}{All members of the \textbf{Queer Throatslitting Collective}, except yourself, must reveal themselves.}{}{} \action{CLIQUERY}{All members of the \textbf{Queer Throatslitting Collective}, except yourself, must reveal themselves.}{}{} \action{TATTLETALE}{All members of the \textbf{League of Inordinate Reprobates}, except yourself, must reveal themselves.}{}{} \action{TATTLETALE}{All members of the \textbf{League of Inordinate Reprobates}, except yourself, must reveal themselves.}{}{} \action{BOTANICAL ARSON}{All members of the \textbf{Church of the Undying Rose}, except yourself, must reveal themselves.}{}{} \action{BOTANICAL ARSON}{All members of the \textbf{Church of the Undying Rose}, except yourself, must reveal themselves.}{}{} \action{CYCLE of REVENGE}{All members of the \textbf{Vengeful Sacrificium}, except yourself, must reveal themselves.}{}{} \action{CYCLE of REVENGE}{All members of the \textbf{Vengeful Sacrificium}, except yourself, must reveal themselves.}{}{} \action{VICIOUSNESS}{All members of \textbf{Ye Brothers Merry}, except yourself, must reveal themselves.}{}{} \action{VICIOUSNESS}{All members of \textbf{Ye Brothers Merry}, except yourself, must reveal themselves.}{}{} \action{ALLEGATIONS}{You may accuse another player of being a member of any group. If you are correct, they must reveal themselves and give you 2 \pnts{}.}{}{} \action{ALLEGATIONS}{You may accuse another player of being a member of any group. If you are correct, they must reveal themselves and give you 2 \pnts{}.}{}{} \action{SAVOIR FAIRE}{Take 2 \pnts{} from the player.}{When a player is forcibly revealed to be a member of any group.}{} \action{SAVOIR FAIRE}{Take 2 \pnts{} from the player.}{When a player is forcibly revealed to be a member of any group.}{} \action{LOADSHEDDING}{While this card is in effect, players do not have to reveal their alliances.}{}{true} \action{LOADSHEDDING}{While this card is in effect, players do not have to reveal their alliances.}{}{true} \action{UNEXPECTED SURGE}{Remove \textbf{Loadshedding} from play. Choose 3 players to reveal at least once of their alliances each.}{}{} \action{UNEXPECTED SURGE}{Remove \textbf{Loadshedding} from play. Choose 3 players to reveal at least once of their alliances each.}{}{} \action{RALLYING CRY}{Reveal one of your alliances. Other players in this alliance may also reveal themselves. Each of you receives 1 \pnt{} per revealed player.}{}{} \action{RALLYING CRY}{Reveal one of your alliances. Other players in this alliance may also reveal themselves. Each of you receives 1 \pnt{} per revealed player.}{}{} \action{SOLE SURVIVOR}{Choose a player, who must reveal at least one of their alliances. All other members of this alliance must reveal themselves and lose 1 \pnt{}.}{}{} \action{SOLE SURVIVOR}{Choose a player, who must reveal at least one of their alliances. All other members of this alliance must reveal themselves and lose 1 \pnt{}.}{}{} % STANCES \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BARGAIN}{}{BARGAIN}{3}{-1} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{BETRAYAL}{}{BETRAYAL}{2}{0} \stance{SYMBIOSIS}{\brg{}: both players gain an additional 2 \pnt{}.}{BARGAIN}{3}{-1} \stance{SYMBIOSIS}{\brg{}: both players gain an additional 2 \pnt{}.}{BARGAIN}{3}{-1} \stance{EXCOMMUNICATION}{This card must be played face-up.}{BETRAYAL}{4}{0} \stance{EXCOMMUNICATION}{This card must be played face-up.}{BETRAYAL}{4}{0} \stance{QUID PRO QUO}{At any time once played, this card can be flipped face-up to negate a player's \act{}.}{BARGAIN}{3}{-1} \stance{QUID PRO QUO}{At any time once played, this card can be flipped face-up to negate a player's \act{}.}{BARGAIN}{3}{-1} \stance{ASSASSINATION}{\brg{}: the other player loses 2 additional \pnts{}.}{BETRAYAL}{1}{0} \stance{ASSASSINATION}{\brg{}: the other player loses 2 additional \pnts{}.}{BETRAYAL}{1}{0} \stance{FAIR DEAL}{This card must be played face-up.}{BARGAIN}{4}{-1} \stance{FAIR DEAL}{This card must be played face-up.}{BARGAIN}{4}{-1} \stance{COUP d'ETAT}{If played against the player with the most \pnts{} in the last round, they lose 2 additional \pnts{}.}{BETRAYAL}{2}{0} \stance{COUP d'ETAT}{If played against the player with the most \pnts{} in the last round, they lose 2 additional \pnts{}.}{BETRAYAL}{2}{0} \stance{CONTRACTUAL OBLIGATIONS}{\btr{}: the other player loses 3 \pnts{}.}{BARGAIN}{1}{1} \stance{CONTRACTUAL OBLIGATIONS}{\btr{}: the other player loses 3 \pnts{}.}{BARGAIN}{1}{1} \stance{A TRUE NAME, SPOKEN SOFTLY}{}{BETRAYAL}{1}{1} \stance{A TRUE NAME, SPOKEN SOFTLY}{}{BETRAYAL}{1}{1} \stance{PEACEKEEPING}{\btr{}: you may take all \act{} and \fin{} cards of the other player.}{BARGAIN}{3}{-1} \stance{PEACEKEEPING}{\btr{}: you may take all \act{} and \fin{} cards of the other player.}{BARGAIN}{3}{-1} \stance{\say{PEACEKEEPING}}{\brg{}: take all the \act{} cards of the other player.}{BETRAYAL}{2}{0} \stance{\say{PEACEKEEPING}}{\brg{}: take all the \act{} cards of the other player.}{BETRAYAL}{2}{0} \stance{CAMERADERIE}{}{BARGAIN}{4}{-2} \stance{CAMERADERIE}{}{BARGAIN}{4}{-2} \stance{BITTER TASTE}{The other player must also redraw all their \brg{} cards at the beginning of the next round.}{BETRAYAL}{2}{0} \stance{BITTER TASTE}{The other player must also redraw all their \brg{} cards at the beginning of the next round.}{BETRAYAL}{2}{0} \stance{LOVE-TACKLE}{If a player reveals this card during the game, it is flipped face-up, and they must give you all their \act{} cards.}{BARGAIN}{3}{-1} \stance{LOVE-TACKLE}{If a player reveals this card during the game, it is flipped face-up, and they must give you all their \act{} cards.}{BARGAIN}{3}{-1} \stance{THROWN to the LAMPREYS}{This card must be played face-up and cannot be moved or interacted with. The player this card is played against must immediately play 2 of their \stn{} cards.}{BETRAYAL}{0}{0} \stance{THROWN to the LAMPREYS}{This card must be played face-up and cannot be moved or interacted with. The player this card is played against must immediately play 2 of their \stn{} cards.}{BETRAYAL}{0}{0} \stance{QUISLING}{\brg{}: both players gain an additional 2 \pnts{}.}{BETRAYAL}{2}{0} \stance{QUISLING}{\brg{}: both players gain an additional 2 \pnts{}.}{BETRAYAL}{2}{0} \stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3} \stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3} \stance{TRUE LOVE}{If this card is \brgbrg{} with another \textbf{True Love}, you do not lose any base \pnts{} from \brgbtr{} in this round.}{BARGAIN}{3}{-3} \stance{ZERO SUM}{Completely negate the \pnts{} gained or lost by both players in this interaction.}{BETRAYAL}{0}{0} \stance{ZERO SUM}{Completely negate the \pnts{} gained or lost by both players in this interaction.}{BETRAYAL}{0}{0} \stance{SONNET}{If this is played \brgbtr{}, you may sing a song to avoid losing \pnts{}.}{BARGAIN}{3}{-1} \stance{SONNET}{If this is played \brgbtr{}, you may sing a song to avoid losing \pnts{}.}{BARGAIN}{3}{-1} \stance{HOSTILE TAKEOVER}{Gain 1 \pnt{} for every \brg{} you have played.}{BETRAYAL}{-1}{-1} \stance{HOSTILE TAKEOVER}{Gain 1 \pnt{} for every \brg{} you have played.}{BETRAYAL}{-1}{-1} \stance{the SUBLIME}{}{BARGAIN}{2}{0} \stance{the SUBLIME}{}{BARGAIN}{2}{0} \stance{NIHILISM}{}{BETRAYAL}{1}{1} \stance{NIHILISM}{}{BETRAYAL}{1}{1} \stance{GATEKEEPING}{\btr{}: The other player must reveal themselves if they are a member of the \textbf{Queer Throatslitting Collective}.}{BETRAYAL}{2}{0} \stance{RATTED OUT}{\btrbrg{}: if either player is a member of the \textbf{League of Inordinate Reprobates}, they must reveal themselves. If both are members, \brg{} loses 3 extra points.}{BETRAYAL}{2}{0} \stance{CORPSES for ROSES}{\btr{}: If you are a member of the \textbf{Church of the Undying Rose}, you may reveal yourself and gain 4 \pnts{}.}{BARGAIN}{3}{-1} \stance{BLOOD PRICE}{The other player must reveal all their alliances. If they are in the \textbf{Vengeful Sacrificium}, you lose 2 \pnts{}.}{BETRAYAL}{3}{1} \stance{JAUNTY TUNE}{If either player is a member of \textbf{Ye Brothers Merry}, they may reveal themselves and gain 1 \pnt{}.}{BARGAIN}{3}{-1} % FINALS \final{ENTROPY}{Cancel the effects of all \fin{} cards this round.}{0} \final{CURSED DECK}{Swap two played \stn{} cards between any two players other than yourself.}{1} \final{STOIC HYMNAL}{Your \stn{} cards cannot be changed by any future \fin{} effects this round.}{2} \final{VOW of VENGEANCE}{If you have played a \brgbtr{}, you may take all their held \act{} and \fin{} cards.}{3} \final{ACT of PENANCE}{If you have played a \btrbrg{}, you may change your stance to a \brg{}, if you are holding one. If you do so, the other player gains 2 extra \pnts{}.}{4} \final{LORD of the PIT}{Gain 3 \pnts{} for every time you have played a \btrbtr{} in this round.}{5} \final{PIETY}{Gain 3 \pnts{} for each of your \brgbtr{} in this round.}{6} \final{PERJURY}{Replace one of your played \stn{} cards with one of the opposite \stn{}, if you hold one.}{7} \final{MARTYRDOM}{Choose another player. Both of you lose 5 \pnts{}. If you are already the player with the lowest score before losing these \pnts{}, only the other player loses 5 \pnts{}.}{8} \final{PANTHEON}{If more than half the \fin{} cards have already been resolved, gain 3 \pnts{}. Otherwise, lose 1 \pnt{}.}{9} \final{the ABYSS}{The player of the next \fin{} to resolve loses 4 \pnts{}.}{10} \final{FLAGELLATION}{Lose 3 \pnts{}. You may not lose any further \pnts{} this round, for any reason.}{11} \final{CHAOS}{Pick up 4 played \stn{} cards, shuffle them, and randomly deal them back to where they were taken from before revealing them.}{12} \final{FUNERAL PYRE}{Take 3 \pnts{} from one player, and give 3 \pnts{} to a player other than yourself.}{13} \final{INTERREGNUM}{Choose another player. All other players vote for you, or for the other player. If you win a majority of votes, take 3 \pnts{} from the other player. If you do not, give 3 \pnts{} to them.}{14} \final{P'Zea-ia-Gwlfth}{If this is the last \fin{} to resolve, gain 5 \pnts{}.}{15} \final{ANARCHY}{Every player gains 1 \pnt{} for every \brg{} they have played. You gain an extra \pnt{} for each \brg{} you have played.}{16} \final{BURNT OFFERINGS}{You may ignore any \pnts{} lost due to any one \btr{}.}{17} \final{MÓRRÍGAN}{Gain 1 \pnt{} for every \brgbtr{} in this round.}{18} \final{SACRIFICE}{Gain 3 \pnts{} and discard all of your \act{} and \fin{} cards.}{19} \final{CONTRITION}{Ask a player you have played a \btr{} against if they forgive you. If they do, you gain 3 \pnts{}, and they gain 1 \pnt{}.}{20} \final{FINAL RITES}{Select 3 pairs of \brgbtr{} and swap them. You may only select 1 interaction involving yourself.}{100} \end{document}